Wear, repair and scrap
Vehicles wear out, get one repair in their life and are scrapped when they are done.
Couriers only run out of drops. Vehicles also wear: they carry a condition from 100% down to 0%, and a worn vehicle pays less and can break down. A vehicle gets one repair in its whole life. After that it works until it is worn out and is then scrapped for a new one.
Condition
Every drop takes a little condition off. A vehicle loses about 75% of its condition over its whole life when it runs at Normal intensity and level 1. Careful wears less per drop, Push more than twice as much, and higher levels cut wear. See Shifts and drops and Levels and training.
| Condition | What the shift pays | Risk |
|---|---|---|
| 70% and up | In full | None |
| 40% to 70% | 80% | None |
| Under 40% | 40% | A 10% chance of a breakdown, rising to 50% as condition nears 0 |
| 0% | Cannot start a shift | Repair or scrap |
A breakdown ends the shift early. The drops made before it are paid, between 20% and 80% of the shift's drops, and the rest are lost. The drops still count against the vehicle's life.
The one repair
A repair brings condition back up. It costs gold, and a full repair costs 45% of the vehicle's gold price.
| Vehicle | Full repair (gold) | Worth |
|---|---|---|
| Bicycle | 450 | 0.00045 ETH |
| Motorcycle | 1,350 | 0.00135 ETH |
| ATV | 4,050 | 0.00405 ETH |
| Minivan | 13,500 | 0.0135 ETH |
| Pickup | 27,000 | 0.027 ETH |
| Box Truck | 56,250 | 0.05625 ETH |
| Cargo Truck | 112,500 | 0.1125 ETH |
| Heavy Truck | 225,000 | 0.225 ETH |
| Armored Truck | 450,000 | 0.45 ETH |
After that repair the garage shows Repair used in place of the button. A vehicle that wears out after it is marked Worn out and the game suggests scrapping it. Which moment to spend the one repair on is your decision. It is never done for you, not even by auto-dispatch.
Scrap
Scrapping retires a vehicle or courier that is not on the road and pays its scrap value in gold at once. The value is the pay still left in its life, lowered if it is worn, at 40%. Its power ends with it.
- The starter bicycle and rookie cannot be scrapped before you have the pack, and they pay nothing when you do, because they were free.
- Scrapping and buying again is how a fleet is renewed. It is also what keeps CONVOY flowing into the pool, see Tokenomics.